This week we discuss the rumoured OLED display bar for the MacBook Pro line. We follow up on Mekorama, Mekorama Forum and Twitterrific’s Tip Jar. We discuss Apple Pay initial role out in Canada. We cover the Swift 3.0 Preview for developers. We discuss naming classes in code as well as delegates vs observers. Picks: MTJC T-Shirts Update, NSCache, Jazzy and Hyperdev
Tim’s conversation with Martin Magni > How did you build it? Unity? I wrote it from scratch in C and used the (open source) Bullet Physics library. > Did you do all the work, art, music? Yes. I’m a bit of a jack of all trades 😉 > What made you decide on pay what you want? I wanted to try IAPs. But locking features down would hurt the game. Especially given its create and share functionality, which benefits from having many users contribute content. PWYW “solves” these issues and seems relatively untried in the app stores. > We talk about devs charging decent money for their work. How has the IAP performed. Not to be to specific. Are you happy with the result? I charge exactly what the app is worth to you, couldn’t get more decent than that. Are people paying? Some. (Thank you!) Am I making minimum wage? No. Will I survive? Yes, I’m extremely frugal. > What cause the app to tip? Was it marketing, interviews, luck? Would it be presumptuous of me to suggest that the quality of the game played a role? Making it free helped too. > How long did it take? Were you working on it exclusively? I’m a full time indie dev. I worked exclusively on the game for almost a year and a half. > How are your other apps doing, do you have any? My first game (in my current solo constellation) was 2015’s Odd Bot Out. It’s pay to play and has done better than Mekorama (so far).
This week we discuss the recent app incomes published for Overcast by Marco Arment, Monument Valley and Dash. We discuss various ways to quote on jobs in mind of studio and indie development. We also cover the topsy turvy view of app and UI design in Asian markets. Our picks for the week are Swap Heroes, Curved Labs Macintosh Facelift and Anki Drive. In the after show Jaime, Tim and Aaron discuss traveling to the NSNorth conference to be held at Le Chateau Montebello, PQ.
This week we follow up on hiring the best iOS developers. We delve into changes to Twitter’s API and how they are holding back deep search features. Jaime steals Aaron’s pick with Crossy Road. Aaron’s pick is to introduce part one of a look into Apple’s TestFlight implementation through iTunes Connect. Tim’s pick is Screeny, an app that lets developers cull screenshots stored on the iPhone, the (RED) campaign and Monument Valley’s additional (RED) chapter. Tim also discusses the updated 3rd Edition of iOS 6 By Tutorials – covering the features added to iOS 6, updated for Xcode 6 and iOS 8.
This week we discuss the arrival of Apple’s WatchKit addition to iOS SDK. We follow up on the relevance of Technical Job interviews and also on GT Advanced Technologies vs Apple. Aaron’s pick is Atlantic.net and Jaime has another proud papa moment discussing the Target In Store app by his former employer, Point Inside. Tim’s pick on the additional levels added to the award winning Monument Valley app, evolves into a discussion about buyer’s perception of value and the challenges developers & publishers face.