Seriously? People are giving Monument Valley one-star reviews because they are charging $2 (TWO dollars) for adding new levels?
Ok. So I’ve calmed down (a bit.) Let me start by saying that I first downloaded Monument Valley after it won an Apple Design Award at WWDC 2014. I had heard about it and it was featured on the App Store for weeks before (Zzzz!) However once I downloaded the app, I have to admit I was astounded. It will literally and figuratively change your perspective on how games should be created (pun intended.) Play the game or watch the 30 second video preview on the App Store.
It is a beautiful well thought out set of mysteries. You guide the little mistress heroin, Ida, of the game through as series of puzzles while soothing music plays in the background. There are no instructions needed and you simply tap the screen to navigate through the levels. There are only 10 levels in the original game, but it is full of “surprise and delight” – which Apple loves to see.
Most developers, heck, most artists only dream of creating such a wonderful work as this? Pull your head out of your a$$. Software costs money to develop, so you should be glad that you only have to pay less that a Starbucks latte! The one-star reviews merely serve to point out what is wrong with Apple’s insistence on a rating system. The App Store is broken as many app developers will tell you. The marketing bullies with deep pockets and have taken over. There is no App Store for the rest of us and that’s a shame. You can join the discussion on the More Than Just Code podcast. We’ve covered this issue for months. I’m sure this will be in the discussions in next weeks episode.
Hand your iPad to an 8 year old kid and watch the magic happen! “You non-contibuting zero” – Louis CK.
This is my review. If only I could give these guys a 10 star review!
Download the app here.
Episode #8 – Psychic iPhone 6 Plus Bending – Sept 24, 2014
In the September 24th show, we discuss our hands on experiences with handling the iPhone 6 and iPhone 6 Plus, the odd placement of the iPhone 6 power button. Apple’s quality control, bend-gate and bend-gazi, the iOS 8.0.1 snafu and iOS 8 adoption rates one week in.
Podcast: Play in new window | Download
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The latest annoyance in Xcode had me stumped for a bit but @smappsoft set me straight. When trying to build and app under iOS 8, the build succeeds but the app doesn’t launch. Saying “process launch failed: Security” and not much else.
Turns out that the build was successful but your shiny new iOS 8 device doesn’t “trust” your profile.
Security: 1, Developer: 0
So to solve this new cryptic behavior, launch the app on your device (which you just installed) and you will get a trust prompt asking you to approve an “Untrusted App Developer”. This is Gatekeeper asking you to confirm your trust of the developer (yourself).
Once you’ve completed this trust you can happily install apps from Xcode.
Episode #7 – Wait! What? How Much – Sept 17, 2014
In the 7th episode we discuss:
I can here you say, “Everybody knows this already.” However for those of you who don’t (non developers, artists maybe) there are the sizes needed to create new screen shots for iTunesConnect app metadata and marketing. Apple hasn’t produced an iOS 8/iPhone 6 transition guide and the Mobile HIG hasn’t been updated, yet.
iPhone 6 – 755 x 1334
iPhone 6 Plus – 1242 x 2208
The iPhone 6 Plus also has landscape mode so you may want to create screen shots for that mode as well.
I’m pleased to announce that my first article is being published today on raywenderlich.com. The RW blog is focused on producing high quality programming tutorials geared toward all levels of developers so that “we can all make awesome apps“. I have been following the RW blog since I started developing apps, around 2010 or so. I’ve been proud to support the RWTeam and blog as a student by buying their publications and singing their praises. I am extremely proud now to be contributing to the growth of other developers by contributing to the site:
You can find my premier article here:
How to Make Game Music for Beginners
Here’s a sneak peek at our brand new podcast: More Than Just Code.
Each week, Aaron Vegh, Jaime Lopez, Mark Rubins and myself, Tim Mitra, will convene across the continent and discuss iOS and Mac development.
In the first episode we discuss:
- Brent Simmons kicking off a firestorm of discussion around being an indie iOS developer.
- A discussion of Jared Sinclair’s blog post on his indie earnings.
- New technologies and frameworks announced at WWDC: Swift, adaptive layouts, CloudKit
- And some type of fruit device you may or may not be sporting on your wrist.
Here’s the URL to the feed. You can launch iTunes on your desktop, select Subscribe to Podcast and paste in the URL:
[button link=”https://itunes.apple.com/ca/podcast/mtjc-podcast-podcast-about/id906987516?mt=2″ bg_color=”#cf93cf”]Subscribe Here[/button]
The podcast will be available shortly in the iTunes store (fingers crossed)
Comments are welcome below.
The original article, The Ultimate Guide to Solving iOS Battery Drain by Scotty Loveless, describes his experience as an Apple Store Genius. He describes the tests he was involved with and imparts some insider knowledge on battery drain on the iPhone:
Here are the highlights:
1. Turn off Location Services and Background App Refresh
So I tried disabling Location Services and Background App Refresh for Facebook, and you’ll never guess what happened: my battery percentage increased. It jumped from 12% to 17%. Crazy.
2. Stop swiping to close apps. Launching and quoting apps draws power as the app loads into RAM.
What most people tell you is that closing your apps will save your battery life because it keeps the apps from running in the background.
Yes, it does shut down the app, but what you don’t know is that you are actually making your battery life worse if you do this on a regular basis.
Thanks to @sethfri for sharing it.